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Question by TheTurkeydipking · Sep 23, 2012 at 01:58 PM · soundgetmousebutton

Sound Stop playing on button release

Once again hello beautiful Unity Answers members! I have been biting my lip over this for an hour now. In my short demo level, I want a fireball to appear when the player holds down the right mouse key, and disappear when he releases this key. I got the particle system to work, but no matter how i edit this script for the sound, I cant get it to work! I need the sound to loop if the right mouse key is held down, and to stop playing when the right mouse key is released. Script:

var firesound : AudioClip;

function Start () {

particleEmitter.emit = false; }

function Update ()

{

  if (Input.GetMouseButtonDown (1)){

       particleEmitter.emit = true;

audio.PlayOneShot(firesound);

 if (Input.GetMouseButtonUp (1))

         particleEmitter.emit = false;

audio.stop(firesound); } }

Halp?

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Answer by fafase · Sep 23, 2012 at 03:04 PM

Stop is a function, it starts with a cap S.

 function Update (){
  if (Input.GetMouseButtonDown (1)){
       particleEmitter.emit = true;
       audio.Play();
  if (Input.GetMouseButtonUp (1))
       particleEmitter.emit = false;
      audio.Stop(); 
  } 
 }
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Answer by alpaca of zion · Sep 23, 2012 at 02:42 PM

Use auidio.play instead of Play One Shot.

http://answers.unity3d.com/questions/123772/playoneshot-returns-false-for-isplaying.html

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