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How to change all materials of object and then change it back to normal?
I have an object which i made in blender. The object has got different materials. What I want is that when i hold the mouse on the object, it changes it's color (maybe adding a mask on it would be perfect). And when the mouse exit on object, it should change back to original colors. I have searched for other questions but I haven't find a solution for objects with different materials.
     Renderer objRenderer;
     Color[] originalColor;
 
     void Start()
     {
         objRenderer = this.GetComponent<Renderer>();
         originalColor = new Color[objRenderer.materials.Length];
 
         foreach (Material mat in objRenderer.materials)
         {
             for (int i = 0; i < objRenderer.materials.Length; i++)
             {
                 originalColor[i] = mat.color;
             }
         }
     }
 void Update()
     {
               if (selected == true)
                {
                       foreach (Material mat in objRenderer.materials)
                              mat.color = Color.red;
                 }
                 else
                  {
                  foreach (Material mat in objRenderer.materials)
                          {
                                for (int i = 0; i < objRenderer.materials.Length; i++)
                                       {
                                                  mat.color = originalColor[i];
                                        }
                           }
                   }
 }
 
  
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