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This question was closed Dec 05, 2016 at 05:30 PM by $$anonymous$$ for the following reason:

The question is answered, right answer was accepted

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Question by $$anonymous$$ · Dec 05, 2016 at 10:26 AM · c#2dpositionoverlap

Random position, overlap problem.

Hello guys, i im trying to random position of 3 targets so they dont overlap, but sometimes they overlap i dont know why. Im randoming position then looking if distance to some targets is less than 100, than i loop again, but something goes wrong i dont know what.

  void Start () {
         targets = GameObject.FindGameObjectsWithTag("Target");
         SetTargetsPositions();
     }

 private void SetTargetsPositions()
     {
         for (int i = 0; i < targets.Length; i++)
         {
             RandomPos(targets[i]);
         }
     }
     private void RandomPos(GameObject target)
     {
         Vector2 randomPosition; 
 
         randomPosition = new Vector2(Random.Range(-285, 285), Random.Range(336, -262));
 
         for (int i = 0; i < GetTargetList(target).Count; i++)
         {
             if (Vector2.Distance(randomPosition, GetTargetList(target)[i].GetComponent<RectTransform>().anchoredPosition) < 100)
             {
                 randomPosition = new Vector2(Random.Range(-285, 285), Random.Range(336, -262));
                 i = 0;
             }
         }
         target.GetComponent<RectTransform>().anchoredPosition = randomPosition;
     }
     private List<GameObject> GetTargetList(GameObject target)
     {
         List<GameObject> sortedTargets = new List<GameObject>();
         for (int i = 0; i < targets.Length; i++)
         {
             if (targets[i] != target)
                 sortedTargets.Add(targets[i]);
         }
         return sortedTargets;
     }

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Answer by UnityCoach · Dec 05, 2016 at 01:24 PM

Well, first of all, what you want to do isn't "simple", it is with only three targets, but should you have 10, you may loop for a while until you find an "empty spot".

This is what I understand :

for every target

1/ you get a random position

2/ check it against every other targets

3/ if it's too close to one, you restart the loop

So what happens is that it loops to find a position for the first one, then the second and the third. When it reaches the third, it can't reposition the first, it has to find a spot, which may not be possible.

I would take a different approach, splitting the area in as many sub areas as there are targets, then find a random position for each in that sub area.

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avatar image $$anonymous$$ · Dec 05, 2016 at 05:30 PM 0
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$$anonymous$$aybe you right, if i had 10 or more sprites, that would be better, but my problem was that i wanted for loop to reset if random position was incorrect, i used i = 0, but i forgot that i is i++, so i had not i = 0, but i = 1 and this cause an issue. But thanks for idead i will remember it for future.

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