Screen scaling isn't scaling properly.
Hello! I have been working on a game for mobile and it is going good but I am having issues with screen scaling at the moment. I have exported my game to two different size tablets. One is I believe 6 - 7 inch and one is 10.1 inch. On the 6 - 7 inch tablet the UI and the game scales fine but on the 10 inch it goes wack. I have messed with the editor screen resolution options and when I tried WXGA Portrait (800 by 1280) it does the same thing it does on my 10.1 inch tablet. The game objects don't scale and the UI is like offset off the screen. I don't know how to fix this and I am afraid it will do something similar to smaller mobile devices like a phone. I don't have one to test so I am not sure but I have tried multiple things to fix this and nothing seems to do anything. The Canvas is also set to scale with screen size so I am not sure why it is doing this. Also as I said earlier the game objects in the scene don't scale properly too. The only screen resolution I tested in the unity editor that works properly is the WSVGA Portrait (600 by 1024)
Thanks for the help!
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