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Imported Blender Animations not Working
Hello, I'm using Unity 5.3, and I'm trying to import an animation(fbx) my team made from blender. It's a simple Walk animation for our character, but it doesn't seem to play in game. It's a humanoid, and was imported as such. I can see the animation playing in the inspector as it should be, but when I use an Animator Controller, and place in the animation as the default animation, it simply doesn't play. I've been searching similar questions for hours now, any any 'fix' I found didn't work. I noticed when I turned on the Root Motion option in the animator, the character would Swing back and forth like the animation is supposed to, but his arms and legs didn't move. With that option off, he doesn't move at all. What could be causing the animation to not play?
Answer by surajsirohi1008 · Oct 21, 2017 at 03:16 PM
Were the bones named correctly when you were rigging in blender?