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Question by roscate80 · Dec 29, 2018 at 06:19 PM · scripting problemscript.objectrigidbody2dscriptingproblem

Problem with the cloning object :(

Hello there,

I m creating my first game and I ve passed trough a few issues. So basically when an object falls from sky and touch the platform , it becomes a child of the platform. I did this by setting the object to kinematic and then to delete the rigidbody2d.

 void OnCollisionEnter2D(Collision2D collision)
 {

     //If the object that is colliding has the tag "Tag"
     if (collision.gameObject.tag == "object")
     {
         rb.isKinematic = true;
         Destroy(rb);
         //Set the parent of that object to the platform
         object.transform.parent = GameObject.Find("platform").transform;
     }

 }

But the problem is that the clone objects that falls also from sky, they are stuck in the sky because they are set as kinematic too, even if I set at Start function

 private void Start()
 {
     rb = object.GetComponent<Rigidbody2D>();
     rb.isKinematic = false;
 }


Att, Rafael

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