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Question by
LucasUylings · Apr 23, 2013 at 02:31 PM ·
meshmecanimintersection
Mecanim: undesired mesh intersections
I am using a 3D-model that I bought on-line and rigged it in Cinema4D. In Unity3D I want to use Mecanim for the animations. I tried using animations from "Mecanim Locomotion Starter Kit v1.3" and also from "Raw Mocap data for Mecanim v1.1", both for free in the asset-store.
Problem is that the arms are moving through the body. I assumed Mecanim took care of avoiding unwanted mesh intersections, but probably I am wrong. Does anyone have tips for me on how to avoid these mesh intersections?
This is before the mesh intersection:
![alt text][1] [1]: /storage/temp/10339-model+before+mesh+intersection.png
And here the arm goes through the body: ![alt text][2] [2]: /storage/temp/10340-model+with+mesh+intersection.png
model before mesh intersection.png
(450.0 kB)
model with mesh intersection.png
(465.6 kB)
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