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               Question by 
               Firasdeep2 · Jun 17, 2013 at 01:15 AM · 
                shadertexturemeshmaterialtransparency  
              
 
              [ problem ] transparent shader !!!
Hello ...
the problem... 
White edges or another color depends on the applied texture appears in the end of mesh edge.

the used shader is (Mobile Transparent Vertex Color) here
THX...
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               Best Answer 
              
 
              Answer by cmberryau · Jun 17, 2013 at 08:37 AM
Check the Inspector window for the texture import - change Wrap Mode to 'Clamp'. This might help.
No worries - it simply changes the wrapping mode of the texture mapping so it no longer repeats, your white lines are simply your texture repeating.
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