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Question by lagidigu3ll · Apr 13, 2016 at 11:49 AM · networkingclientlobbyhost

How can I make a simple Lobby scene, while staying in the same scene all the time?

Hi there!

I am working on a mobile game, in which the players can play over Wi-Fi, and connect at first over a lobby, where one player hosts a scene, and the other players can join as soon as a host is available.

The documentation of all the functions in Networking is not very clear, and I have trouble finding out

  • How to create a host

  • How players can see all the hosts nearby

  • How to connect to said host, and have an interface over which the individual clients can access the data from other clients or the host (This part I am starting to understand, the networking itself has a better documentation)

Has anyone any experience with creating a lobby like this?

Using the default NetworkLobbyManager or NetworkPlayerHUD does not allow me to just stay in the current scene as far as I know, and is a nightmare to understand.

I would be eternally grateful if someone could help me out with this, as this issue has been plaguing me forever now...

Thanks a lot in advance!

Cheers, lagidigu

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