Gear VR Huge image tiling
Hey this is my first question in here :D
I have a project that i'm working on atm.
So imagine you are having you VR Gear on, and you are looking at a very large image (like google maps).
It's should then be possible to zoom in at the point you are looking at, and at a certain zoom lvl,the image update using tiling (like google maps)..
Can someone point me at the right direction here ?? (maybe some useful links and tutorials)
Feel fre to ask questions, and i will try to answer :D
Just idling thoughts rather than an answer. I suspect a real solution is much more complex. I'm imagining a world space canvas with a mask so the image only remains a set size in the scene.
Have your full zoomed out image and have an array of points in a grid on it. As you zoom in that image size increases to a max size, Once it gets to that max image size it finds the grid point closest to the center of the panel and loads the next level of detail images with the closest image center being the same place as the grid reference from the bigger picture.
You'll probably have to load the surrounding images to fill the panel space.
Then each of the sub images have a grid on them as well. So you can delve down another level and so on.
That's a whole heap of effort, although it should work in theory, and probably isn't too far off how Google do it. It's just they can afford to throw developers at a project with abandon.