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Question by bambootscha · Oct 18, 2011 at 12:36 PM · physicscontrollergravity

A gravity probleme with an Airplane Controller

Hey,
I'm bad at describing and my english isn't very good as well but i will try :)

I scripted a airplane controller for an 2D game and it works very good. I dont use a rigidbody for the airplane, so the gravity does not acs on it. Now i want my airplane to get slower when its flying up and faster when it flys down.

I thought that its possible to find out the angle between the airplane and the horizontal axis and make it faster when the angle is bigger or sometghing like that but i dont know how to script it. I hope you understand what i mean :)


Many thanks in advance

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Answer by aldonaletto · Oct 18, 2011 at 01:42 PM

If in the image above the vertical axis is Y, the easiest way is to use simple trig:

 var angle: float = Mathf.Asin(transform.forward.y)*Mathf.Rad2Deg;

This works because the vector transform.forward has unit length, thus its y component is numerically equal to the sin of the angle. The value returned by Asin is in rads, so to get it in degrees we must multiply by Mathf.Rad2Deg.
NOTE: This code is supposed to be part of the airplane script - it takes the transform.forward direction as the direction the airplane nose is pointing to.

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avatar image bambootscha · Oct 18, 2011 at 09:18 PM 0
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Thank you very much :)

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