Question by
kilijouli · Mar 09, 2016 at 12:23 PM ·
rigidbodyterraingravityhierarchyfalling-through-terrain
due to gravity my objects start clipping through the terrain and then fall
I'm making a scene where i have multiple aircrafts parked on an airport. When i put them under an empty gameObject in the hierarchy to organize my work a bit, the objects start clipping through the terrain and then eventually fall. every aircraft has a non trigger box collider and a rigidbody, while the terrain has a terrain collider. Please help!!
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