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Question by 99Kurma99 · Apr 20, 2017 at 05:24 PM · axislookattop-downtop downlocked

LookAt method is stuck on one axis, Why?

Hello fellow coders,

I am trying to make a top-Down game where my character is suppose to look where my mouse is, but for some reason he only rotates up and down, I will post the code down below, if you need any further information just ask.

Thanks for anyone, who takes the time to read this.

 using UnityEngine;
 using System.Collections;
 
 public class Movement : MonoBehaviour 
 {
     public GameObject player; //The Playeable Dude
     public GameObject target; //Curser = where the Dude wants to Look
     public float speed = 30.0f; //How fast the Dude is
     public float jumpForce = 5.0f;    //How high the Dude can Jump
     public Vector3 targetPosition; //Coordinats of the Cursor
             
     void Update () 
     {
         targetPosition = Input.mousePosition;
         Looking ();
 
         PlayerMovement ();
         //Input.mousePosition
         Jump ();
         
     }
 
     void Looking ()
     {
         player.transform.LookAt(targetPosition);
 
     }
     
     void Jump()
     {
         if ( Input.GetKey("space") ) 
         {
             player.transform.Translate ( 0,jumpForce, 0);
         }
     }
 
     void PlayerMovement ()
     {
         if (Input.GetKey("w"))
         {
             player.transform.Translate ( new Vector3 (0, 0, speed * Time.deltaTime));
         }
         if (Input.GetKey("s"))
         {
             player.transform.Translate ( new Vector3 (0, 0, -speed * Time.deltaTime));
         }
         
         if (Input.GetKey("a"))
         {
             player.transform.Translate ( new Vector3 (-speed * Time.deltaTime, 0, 0));
         }
         
         if (Input.GetKey("d"))
         {
             player.transform.Translate ( new Vector3 (speed * Time.deltaTime, 0, 0));
         }
     }
     
 }
 
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