Crash Bandicoot Style camera and world?
Looking to start developing a game that is inspired by platformers and Crash is a big inspiration. I know how to get the camera attached and angled to the character in a downward arc but it doesn't give me quite the same effect. Is there a way to do so. Another mention is when creating a terrain and world, is there a way to get the terrain to curve as I move forward\back (or up and down) into the foreground/background. I'm fairly new to Unity and still prototyping and learning the engine but if anyone has any suggestions. I've heard about a split camera of sorts? How does that work exactly?
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