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Question by FLLGames · Jul 27, 2014 at 09:16 PM · errorerror message

Ambigous reference in GUIContent

first error:

Assets/6by7/ProGrids/Scripts/Editor/ProGrids_GUI.js(108,56): BCE0004: Ambiguous reference 'constructor': UnityEngine.GUIContent.constructor(UnityEngine.Texture, String), UnityEngi

Second error:

Assets/6by7/ProGrids/Scripts/Editor/ProGrids_GUI.js(114,55): BCE0004: Ambiguous reference 'constructor': UnityEngine.GUIContent.constructor(UnityEngine.Texture, String), UnityEngine.GUIContent.constructor(String, String).

Third error:

Assets/6by7/ProGrids/Scripts/Editor/ProGrids_GUI.js(120,55): BCE0004: Ambiguous reference 'constructor': UnityEngine.GUIContent.constructor(UnityEngine.Texture, String), UnityEngine.GUIContent.constructor(String, String).

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avatar image Kiwasi · Jul 29, 2014 at 08:05 AM 0
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It looks like the compiler can't figure out weather you are passing it a string or a texture. Try an explicit cast to the appropriate type in the appropriate line of code.

Can't get much more specific without actual code and a full stack trace.

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Answer by sethuraj · Jul 29, 2014 at 06:17 AM

Ambiguous means u must have two or more classes,methods or something with the same name. Example

 using UnityEngine;
 using System.Collections;
 using System;
 
 public class Example : MonoBehaviour 
 {
      public Object object_One;
     /* Now this  will throw an error saying  - Object is an ambiguous reference between    'UnityEngine.Object' and 'System.Object'  */
     
 
     //Inorder to avoid this you have to use namespace specific
 
     //For UnityEngine Object,use 
     public UnityEngine.Object UE_Object;
 
     //For System Object,use
     public System.Object Sys_Object
 }
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