Mesh Vertices not rotating with object
I want to rotate an object and have its meshes vertices move along with the rotation. I am not sure why the vertices never want to leave this area unless I create the mesh to include a rotation, but this is not a solution for me. I want to freely move the game object around and be able to spawn items off the vertices.
The green area is displaying an upwards ray-cast from every vert from the pink objects mesh after a rotation about the X axis. Yes I know thats a lot of verts. Any suggestions?
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