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Question by Giorox · Apr 15, 2018 at 12:32 AM · sprite2d gameswitchtop down shooter

How to switch a player's Prefab on item pickup

Alright, so I am working on a Top-Down 2D shooter as my first Unity Game. After going through a bunch of tutorials to start learning basics of Unity and some networking to get multiplayer up and running I stumbled upon a problem I have not found an answer to.

Basically what I have is 1 Player Prefab made using sprites of a man holding a pistol with all of the animations working using MechAnim.

The problem I have found is, how would I got about switching the player (Network-aware aswell of course) to another Prefab made from sprites of a man holding a rifle for example.

I have found people saying I could switch the player's gameobject (say when he walks over a weapon on the ground), but I would need to preserve rotation and position and have the new gameobject's animations work seamlessly.

Would I just need to make a second prefab with all the mechanims, scripts and all the bell's and whistles and then switch gameobject? If so, how would I pass control to the new gameobject, delete the old one, create the one one with the same x and y and rotation and make this all Network-Aware?

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