Question by
HOIman74 · May 29, 2021 at 08:17 PM ·
performanceframerateperformance optimizationpost processingframerate drops
How should I fix the post processing framerate
so im making a game using the built in render pipeline, and i felt like it looked garbage so i got the unity post processing package. i put in motion blur, bloom, and sprinkled some color grading on top. when i play in the editor, it gives me a decent amount of fps but when i build, it's probably only 0.5 fps. i did a lot of research and optimization, completely not using shadows, but it still has no effect. how can i get it to a decent fps?
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