Further understanding Updated() vs FixedUpdate()
I am a complete newbie here a just finished the Ball Roller tutorial last night. I was looking into further understanding the "Update" functions when I came across this, Update() vs FixedUpdate(), FANTASTIC answer. So I wondered, if I were to implement a timer which would show the Seconds, which "Update" method would do it? I was surprised to find out every solution showed it was implemented in the Update() method.
I thought this was called based on FPS. Why would you not update a clock in FixedUpdate()?
Your answer
Follow this Question
Related Questions
Optimizations: Should I use Update or FixedUpdate? Could you help me optimize rotations? 1 Answer
Physics after build feel different vs In-Editor (Time.deltaTime) 1 Answer
Make FixedUpdate camera be static like in Update? 0 Answers
Problem with DontGoThroughThings script 0 Answers
Programmatically control Unity Game loop to sync with external hardware/software 1 Answer