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Question by AllConsuming · Sep 24, 2020 at 05:50 PM · editoreditor-scriptinglists

CustomEditor not updating after changing a value?

I am trying to create a CustomEditor that works as a table for attributes and values in an RPG (AttributeTable). I wanted the Inspector to detect changes when the developer plugs in a class filled with attributes into a variable, and in response, the editor adds new items to a list for each one of those attributes. I got the editor script to detect changes and call a function for updating the list of values to match the current list of attributes, but the inspector shows no changes. I'm unfamiliar with writing editors; what am I missing that it doesn't seem to serialize these changes?

Editor:

     [CustomEditor(typeof(AttributeTable))]
     public class AttributeTableEditor : Editor
     {
         SerializedProperty attributesList;
         AttributeTable script;
 
         void OnEnable()
         {
             attributesList = serializedObject.FindProperty("m_attributes");
             script =(AttributeTable) target;
         }
 
         public override void OnInspectorGUI()
         {
             serializedObject.Update();
 
             EditorGUI.BeginChangeCheck();
             EditorGUILayout.PropertyField(attributesList);
             
             if (EditorGUI.EndChangeCheck())
             {
                 //Update the original script repopulate the list of values
                 script.UpdateTable(script.Attributes);
             }
 
             EditorGUILayout.PropertyField(serializedObject.FindProperty("Values"));
             serializedObject.ApplyModifiedProperties();
         }
     }

And the function in the AttributeTable class it's calling to reupdate the list I'm trying to display:

 public void UpdateTable(AttributeBlock attributes)
         {
             if(Values == null)
             {
                 Values = new List<int>();
             }
             else if(attributes != null)
             {
                 m_attributes = attributes;
                 Values.Clear();
                 int i = 0;
                 foreach (var _ in m_attributes.Attributes)
                 {
                     Values.Add(i);
                     Debug.Log("Added value");
                 }
             }
             else
             {
                 Values.Clear();
             }
         }
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