When Bulding on another computer the problem does not occure
Android import shared object with dependencies,Android DLLImport not working, when .so depends on other .so's.
Hello, I'm trying to import a native library into my C# Unity Project on Android.
Every thing works fine if the libraries only depend on standard libraries already available by unity. But if one Library depends on a Library provided by my self unity is not able to load this Library.
How can i tell unity to link libraries against each other? Best Thomas,Hello, i'm currently trying to include a rather complex set of native Library in my Unity Project for Android. Every thing works fine until i try to include a library depending on other native librarys.
So my question is how can i import a shared object that depends on other shared objects in Unity?
Check your 'Environment Variables' are set up correctly.
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