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Question by stefan1294 · May 09, 2014 at 01:53 PM · facebookwindows phone 8

Disable Facebook plugin for Windows Phone 8

I'm creating a game for multiple platforms. Because Facebook is not yet supported for Windows Phone 8, I will have to disable the plugin for Windows Phone 8, or else I will not be able to compile (receiving errors about FB.cs).

While using the Facebook plugin for iOS and Android, I would like to compile the same project for Windows Phone 8 without using the Facebook plugin. So, is there any way I can disable the whole plugin for Windows Phone 8, so I can successfully compile?

Thanks

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Answer by Landern · May 09, 2014 at 02:02 PM

Check Application.platform for enum RuntimePlatform.WP8Player and exclude the execution of the facebook plugin

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avatar image stefan1294 · May 10, 2014 at 06:54 AM 0
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In this case is the "#if" statement better in it's place.

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Answer by Jeff-Kesselman · May 09, 2014 at 03:05 PM

You can remove it entirely from the compiled code by using a #if

 #if !UNITY_WP8
 // code not to include for Windows 8 goes here
 #endif

All defines are documented at https://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html

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avatar image stefan1294 · May 10, 2014 at 09:18 AM 0
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I tried this. But for some reason it's not ignoring the code. I'm still receiving the errors.

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