Android vs iOS build capacity
Hello, I released an app for iOS and Android some weeks ago. I reduced sound quality and scale import quality from texture down. My android game as .apk has 42mb, in iOS Appstore my game has 169mb. It's exactly the same game with same import settings for textures and other assets! Here are some screenshots from build settings. Hope you can help! !
settingsandroid.jpg
(493.3 kB)
settingsios.jpg
(497.2 kB)
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