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Question by Will Cassella · Oct 17, 2012 at 06:17 AM · shadertext3dtextsse

Custom text shader in Strumpy Shader Editor

I'm trying to apply special shader effects on a 3dText object using a custom shader I've written in SSE, but I'm stumped on how to make the text texture work with the 3dtext object. I've found this code:

 Shader "Custom/text shader test" 
 { 
     Properties 
     { 
         _MainTex ("Font Texture", 2D) = "white" {} 
         _Color ("Text Color", Color) = (1,1,1,1) 
     } 
 
     SubShader 
     { 
         Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 
         Lighting Off Cull Off ZWrite Off Fog { Mode Off } 
         Blend SrcAlpha OneMinusSrcAlpha 
         
         Pass { 
             Color [_Color] 
             SetTexture [_MainTex] 
             { 
                 combine primary, texture * primary 
             } 
         } 
     } 
 }`

which works as a replacement for the built-in text shader. Basically what i'm asking is, could someone translate the above code into a SSE graph? I'm utterly STRUMPED. Thanks in advance!

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