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Change the material of ONLY a specific body part of an avatar
Hello,
I am currently trying to develop a demo where certain parts of an avatar (such as the left arm) will change colors in certain scripted situations. I did a prototype of this, where I just made a simple, stick-figure like, figure using separate game objects. I developed a material that could switch between two sharers when triggered, which is exactly what I was going for. However, for our main demo, we want to use an avatar made in Adobe Fuse, which has all body parts as a single bodymat mesh, so my old technique doesn't work. Is there any way to change the colors/material of only certain parts of a mesh?
Answer by hexagonius · Nov 30, 2018 at 05:48 PM
every modelling tool should allow the creation of Material ids. In Unity the outcome is multiple materials in the MeshRenderer, which is why it's an array in the first place.
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