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Question by Frydie · Jun 03, 2017 at 02:49 PM · triggersboxcollider2dontriggerenter2d

Why nothing happens if a Box Collider enters a Trigger?

I have 2 objects: a Box Collider (controllable with the arrow keys) and another Box Collider which is set on "Is Trigger".

The Trigger Box Collider has attached a script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class isWall : MonoBehaviour {
     void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.tag == "Wall_Verifier")
             Debug.Log("It's a wall :)");
     }
 }

In theory when the Box Collider (called "Wall_Verifier") enters this Trigger, the console should print "It's a Wall", but, in reality, nothing happens!

I even tried to put this piece of code inside the script attached to "Wall_Verifier", the result is the same as above.

Where's the error?

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Answer by Frydie · Jun 04, 2017 at 12:29 PM

It was something that had to do with the rigidbodies, I attached to "Wall_Verifier" a Rigidbody2D and now it works

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Answer by hoopos · Jun 03, 2017 at 03:00 PM

You say that the Box Collider is called "Wall_Verifier",but is it also tagged as "Wall_Verifier"?

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avatar image Frydie · Jun 03, 2017 at 03:09 PM 0
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Yes, it is alt text

wall-verifier.png (7.3 kB)
avatar image hoopos · Jun 03, 2017 at 03:22 PM 0
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O$$anonymous$$.Then check the colliders,they must be 2D colliders.

avatar image Frydie hoopos · Jun 03, 2017 at 03:42 PM 0
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They're both 2D colliders

Wall_Verifier collider alt text

The trigger collider alt text

wall-verifier-collider.png (6.3 kB)
the-trigger.png (6.9 kB)

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