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Question by orochi663 · Oct 15, 2013 at 08:33 AM · cullingocclusion cullingtransparent shader

Unity Occlusion unable to recognize Occludee and Occluder?

In my project I wanted to add Occlusion Culling and I setup Occluders and Occludees. But Unity Occlision Culling Window always give me warning that "some of my objects should be Occludee static while they are marked Occluder static". But as can be seen in the picture attached they are tagged correctly. Any help regarding this ? Or is this a bug? alt text

unityfailtorecognizeoccludeestatic.png (80.0 kB)
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Answer by orochi663 · Dec 01, 2013 at 09:11 PM

I finally figured it out, It has something to do with parenting, e.g: If parent is occloder and child is occludee then it behave strangely. I removed the occludee of being a child of occluder and this warning vanished. I think its kind of bug as the tag property should be read differently bu occlusion culling mechanism.

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