- Home /
Video system / rendering is stuck on Android OculusGO
Greetings everybody,
I'm applying a standalone VR simulation to OculusGo - Android setup, In the simulation I have characters with video clips (500kb-1.2mb), played when activated in the timeline one after another - not all together.
There are several issues. After the first video is played it is stuck on one of the frames. When it's time to play the second video, it's not shown at all on the glasses, it is not rendered. As if the video system has been stuck and the app keeps on going without it.
On my computer it's working well but on Oculus, one is running -> stuck -> the second is not showing and this is the most important issue.
The other is me trying to play bigger file size of 20mb - 40 mb (all together 191mb) and then the app would really crash.
Would appreciate your help on this one.
Picture of the timeline: