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Question by menao · Oct 03, 2017 at 01:12 AM · unity 5materialmobileperformanceblender

Do I have to create the texture atlas in Unity or Blender?

I'm developing a new game for mobile devices and I realized that, despite I'm using just colours as materials (it's a poly game), they are using a huge memory part that could be less if I optimize the materials into a single one, but, I don't know where I must start. Could you give me a suggestion or a video where I can learn to do so? Thank you!

(Literally my textures are colours such #ff5050, blue or rgb(20, 230, 100))

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