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Question by
james 6 · Mar 27, 2011 at 05:08 AM ·
physicsiphonegraphicsperformance
performance issue on iphone
hi, i am making an iphone game.i have a drum with 49 lottery balls bouncing off each other and a spinner to spin the thing. it runs fine on the simulator, but it gets really chopping even running on the iphone 4. how can i improve it? do i have to make the 3d model with less polygones?? i have a collider attached to all the balls and drums with lightings
Comment
One thing you could do is.....Get a Android? No just kidding :)
Best Answer
Answer by Mortennobel · Mar 27, 2011 at 10:38 AM
Check out this official Unity page about performance tuning for iOS: http://unity3d.com/support/documentation/Manual/iphone-performance.html
There is also a nice article in Unity Creative Jan/Feb 2011