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Parent with animator component prevents child buttons to get click
Since I've installed Unity3D Pro 2017.1 instead of Unity3D 5, and had my project to get updated with it, I've ran into weird problems.
I have a UI panel with animator component which zooms in to the screen and has two children as buttons. After installing 2017.1, The buttons stopped catching click event until I disable animator component.
When I disable the animator from the parent only in edit mode (not in play mode), the child buttons work fine as expected.
I'm not sure if its a bug or I'm doing something wrong, so Anyone has any idea what causes the problem?
Thanks.
Here's the other weird problem i've ran into after installing Unity3D 2017.1
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