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Question by Sellari · Jun 05, 2016 at 05:07 AM · cameracanvascamera-movementscreentoworldpoint

camera zoom/moveing and object position

I have an empty that follow my mouse position based on a disabled camera using screen to world and have my main camera(this cam can zoom by changing it's size using the mouse wheel) follow the empty to create a cam that will follow my mouse cursor, but when ever I try to click on an object on the scene it wouldn't work because the position of the empty is not what it appears in the play mode. How can I fix this? Is there a way I can make UI buttons that are detach to the camera? (As in doesn't move when the cam moves) Is there a better way to create this kind of camera control? How can I have the mouse move the same in play mode and in the scene?

Thanks in advance!

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