Question by
franMx · Feb 09, 2016 at 12:25 AM ·
shaderreflectioncubemap
Reflection (Cubemap) for shader
I have a shader that accepts a cubemap, I'm using the following script (realtime one):
http://docs.unity3d.com/ScriptReference/Camera.RenderToCubemap.html
How can I use a reflection probe instead? Is it faster to work with reflection probes than cubemaps, or what advantages can I expect?
Regards.
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