- Home /
 
               Question by 
               Mascarell · May 18, 2018 at 07:37 PM · 
                rigidbody2dcollider2dcollision2d  
              
 
              Rigidbody2D with edgecollider adding force on collision
Hello!
I'm trying to recreate a game where you can create lines. For the lines I'm using a Line Renderer and a RigidBody2D ( static, and once the line it's drawn it becomes kinematic, default values, same as the ball ), but once they collide with the ground they just go crazy.
Other than adding the points to the line renderer with code I'm not doing anything else, does someone know why that's happening ?
Thanks beforehand!

 
                 
                2018-05-18-21-32-03.gif 
                (129.2 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Collision2D only fired on one collider 1 Answer
[SOLVED] How to Destroy a rigidbody game object on collision with another gameobject? 4 Answers
Player not taking damage on collision with enemy 1 Answer
2d rigidbody falling from the collider when it is moved 3 Answers
Disable click action when collision 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                