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Question by
Mascarell · May 18, 2018 at 07:37 PM ·
rigidbody2dcollider2dcollision2d
Rigidbody2D with edgecollider adding force on collision
Hello!
I'm trying to recreate a game where you can create lines. For the lines I'm using a Line Renderer and a RigidBody2D ( static, and once the line it's drawn it becomes kinematic, default values, same as the ball ), but once they collide with the ground they just go crazy.
Other than adding the points to the line renderer with code I'm not doing anything else, does someone know why that's happening ?
Thanks beforehand!
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