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Navmesh path without agent
hi, how can i use navmesh to calculate a path and use that patch with a character controller if this is possible if not, anyone can help with a way to do soothing like this would be a great help thx
i think navmeshagent.corners is what you're looking for, you can set it up with an vector3 array on your character to create a path, use LookAt to look towards the next corner and move the character until they've reached the point and then face them towards the next corner and repeat the process until you've reached the destination, im working on something similar for my game, so ill update you if i get something solid running later, but since my monitor is kaput now, it's gonna take some time
thank you i'll give it a try and give you an update if i found somthing that woks
I hope you find a solution to this, i want to help but my monitor gave me up and let me down (sorry for this too)