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Question by
JannickL · Aug 15, 2017 at 07:56 PM ·
ainavmeshnavmeshagentpathfindingagent
Randomize NavMeshAgents path finding with same destination
Hello there, for my wave-based game i instantiate many monsters at "nearly" the same time. They all got the same destination at they are taking the shortest path. Unfortunately it looks really weird when they walk in a straight line :D How can i randomize the agents path even if they share the same target?
Thank you
Comment
Ins$$anonymous$$d of giving each monster the same destination, you could give them a list with checkpoints (randomized) to the real destination, and they have pass every checkpoint, before they walk to the real destination.