Question by
zulteon · Mar 08, 2016 at 04:08 PM ·
raycastrigidbody2draycasthit2d
How can i calculate where my balls gonna crash ( i mean which obj.)
I have a game like a poolball. First i add a force to a sing ball. But how can i calculate which object gonna collide with? Cause after the first 'crash' thing getting messy because multiple balls moving. Is there a built in function for this? If there isn't should i dettect all the ball position in every frame? I accept every suggestion :)
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I would like to slow my animation before x time the crash
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