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Question by DanteDev · Jun 04, 2016 at 05:07 PM · c#collisioninstantiate

Instantine - none collider

Hi! I have problem with box collider. When ball is touching object is trigger on:

   public class ClonePath : MonoBehaviour {
     
         public Transform pathTransform;
         public GameObject path;
     
         void OnTriggerEnter(Collider obj)
         {
             //Clone cube and set new position
             Instantiate(path, new Vector3(pathTransform.position.x, pathTransform.position.y-(6.694f+2.01f), pathTransform.position.z-(17.55f+0.46f)), pathTransform.rotation);
         }
     }

Later, ball the falls: Ball the falls

Why ball the falls when cube has box collider? Why box collider is disabled when I use Instantiate?

beztytułu.png (109.9 kB)
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avatar image Hellium · Jun 03, 2016 at 09:06 PM 0
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No question asked, and no visible problem since we don't know what you want to do ...

avatar image DanteDev Hellium · Jun 04, 2016 at 10:25 AM 0
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I did update.

avatar image Mmmpies · Jun 04, 2016 at 07:35 PM 1
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Does your box have isTrigger ticked by any chance? If so the collider acts simply to notify something is going through it and not as a proper collider.

avatar image DanteDev Mmmpies · Jun 06, 2016 at 09:05 AM 0
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I created new object for box and there I add colider and select trigger. Now is good.

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