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Question by nitrogencrystal · Aug 20, 2015 at 05:18 PM · unity5unityeditor

UnityEngine.MovieTexure is required access, Help?

this is the script for playing the movie on gameobject

 #pragma strict
 
 RequireComponent(AudioSource);
 
 // Assigns a movie texture to the current material and plays it.
 
 var movTexture : MovieTexture;
 
 function Start () {
     GetComponent.<Renderer>().material.mainTexture = movTexture;    
     var aud: AudioSource = GetComponent.<AudioSource>();
     aud.clip = MovieTexture.audioClip();
     movTexture.Play();
     aud.Play();
 }

aud.clip = MovieTexture.audioClip(); keeps coming up with error: UnityEngine.MovieTexture is required access?

how do i fix this? thanks

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Answer by Landern · Aug 20, 2015 at 05:19 PM

Use the instance you should be assigned, "movTexture".

Change line 12 from:

 aud.clip = MovieTexture.audioClip();

to

 aud.clip = movTexture.audioClip();

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