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Question by tss · Jul 30, 2015 at 12:23 AM · javascriptspawnsyntax

How to undo cancel Invoke

So I use invoke repeating until a certain number is reached and then cancel the invoke. But is tere any syntax in JS to "reinvoke repeating" FROM A SEPARATE SCRIPT? Thank you for your time and any helpful pointers, ideas, and tutorials would be very helpful. Note this is for spawning zombies(just experimental, there are probably better ways to code this). Here is my code so far...

      var SpawnObject : GameObject;  
 var player : Transform;
 private var SpawnStartDelay : float = 0; 
 var SpawnRate : float = 1.0; 
 private var amountOfE : float = 0;
 var maxAmount : float = 10; 
 var distance = 15; 
 var playerCloseEnough = false;
 var delay:float;
 function Start() 
 {
     AttackDelay();
 } 
 function AttackDelay()
 {
          var timePointer:float=Time.time+delay;
          for(;timePointer>Time.time;)
          yield;
          InvokeRepeating("Spawn", SpawnStartDelay, SpawnRate); 
      }
 // Spawn the SpawnObject 
 function Spawn() 
 {
     amountOfE++;
     Instantiate(SpawnObject, transform.position + (transform.forward * 5.0f), transform.rotation);
 }
    
 function Update()
 {
     if(amountOfE == maxAmount)
         {
              CancelInvoke("Spawn");
              amountOfE = 0;
         }
         else{}
 }


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avatar image Runalotski · Jul 30, 2015 at 02:03 AM 0
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would you not put the if(amountOfE == $$anonymous$$axAmount) into the attack delay to stop it from invoking its self

  function AttackDelay()
  {
           var timePointer:float=Time.time+delay;
           for(;timePointer>Time.time;)
           yield;
           if(amountOfE != maxAmount)
           {
               InvokeRepeating("Spawn", SpawnStartDelay, SpawnRate);
           } 
       }

sorry i miss understood the question.

attack delay is public so if you use

 objectThatHasTheScript.GetComponent.<SpawnObject>().AttackDelay();

wich will call the function i do not know what the name of the object that the scripted is attached to is called so i used objectThatHasTheScript

avatar image tss · Aug 18, 2015 at 02:20 AM 0
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please post as answer so i can up vote and close thread.

avatar image Runalotski · Aug 18, 2015 at 02:14 PM 0
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Which part answerd your question?

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Answer by Runalotski · Aug 18, 2015 at 02:16 PM

Attack delay is public so if you use

  objectThatHasTheScript.GetComponent.<SpawnObject>().AttackDelay();

 

wich will call the function i do not know what the name of the object that the scripted is attached to is called so i used objectThatHasTheScript

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