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Question by Henderikus-Parekowhai · Jan 18, 2017 at 01:58 PM · enable and disable script

Cant Enable And Disable Scripts

So im trying to toggle a script on my scene camera how ever im getting an error with the line " var bloom = mainMenuCamera.GetComponent<"Bloom">();" its telling me that ")" is unexpected. Cant think why. Any help would be fantastic.

 public class VideoController : MonoBehaviour {
 
     [Header("Video Settings:")]
     public bool isBloomOn;
     [Header("Toggle Text:")]
     public Text bloomToggleText;
     [Header("Cameras:")]
     public GameObject mainMenuCamera;
 
     void Start () {
         if (!PlayerPrefs.HasKey ("isBloom")) {
             PlayerPrefs.SetInt ("isBloom", 1);
             var bloom = mainMenuCamera.GetComponent<"Bloom">();
         }
     }
 
     void FixedUpdate () {
         if (PlayerPrefs.GetInt ("isBloom") == 1) {
             bloomToggleText.text = "ON";
             isBloomOn = true;
 
         } else {
             isBloomOn = false;
             bloomToggleText.text = "OFF";
         }
     }
 
     public void ToggleBloom () {
         if (PlayerPrefs.GetInt ("isBloom") == 1) {
             PlayerPrefs.SetInt ("isBloom", 0);
         } else {
             PlayerPrefs.SetInt ("isBloom", 1);
         }
     }
 }
 



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Answer by AurimasBlazulionis · Jan 18, 2017 at 02:26 PM

The type when getting the component must not be in quotes. The line should look like this:

var bloom = mainMenuCamera.GetComponent();

However, having this variable makes no sense since it is defined in Start and will not be available anywhere else. Have a variable outside the functions: public Bloom bloom;. If you can assign it, do it, because GetComponent is not good on performance. Otherwise, remove var from the line in start.

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avatar image Henderikus-Parekowhai · Jan 18, 2017 at 02:33 PM 0
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That still does not work, im trying to reference a script from the main camera called "Bloom" but i cant seem to get it to work.

avatar image AurimasBlazulionis Henderikus-Parekowhai · Jan 18, 2017 at 05:45 PM 0
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Open the bloom script and copy what is inside namespace, then paste it at the top of your script like this: using <namespace>;.

avatar image Henderikus-Parekowhai AurimasBlazulionis · Jan 19, 2017 at 06:43 AM 0
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this is the namespace of the Bloom script "namespace UnityStandardAssets.CinematicEffects"

so how would i make it work? main$$anonymous$$enuCamera.GetComponent("Bloom").enabled; <-- does not work still

sorry for the hassle, im kinda new to program$$anonymous$$g (if you haven't realized lol)

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