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This question was closed May 21, 2011 at 12:19 PM by Peter G for the following reason:

Duplicate Question

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Question by zmar0519 · May 21, 2011 at 11:03 AM · transformrotateaxislocalglobal

use world axis when using transform.rotate

Hello, all. I was wondering if there was a way for me to achive a transform.rotate function using the global/world axis, not the local. All help is appreciated.

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avatar image Muzz5 · May 21, 2011 at 11:56 AM 0
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Duplicate question! I answered the other one.

avatar image Peter G · May 21, 2011 at 12:20 PM 0
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@$$anonymous$$uzz5, link to the other one.

avatar image Peter G · May 21, 2011 at 12:32 PM 0
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Found it: http://answers.unity3d.com/questions/119696/use-world-axis-when-using-transformrotate.html

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