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Question by SolidDev · Feb 25, 2018 at 01:38 AM · instantiatepositionmouse position

Instantiating a game object at mouse position?

Hello there,
So, I'm making a 2D puzzle platformer game in Unity3D, and I wanted to instantiate an object at the current mouse position. The player would move the mouse to the desired position and then press and hold a button -in my case it's the 'C' button- to instantiate the object. Here's my code:
using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class RainAdd : MonoBehaviour
 {
     public GameObject cloud;
     Vector3 mousePos;
     int x = 1;
 
     // Update is called once per frame
     void Update()
     {
         mousePos = Input.mousePosition;
 
         if (Input.GetKey(KeyCode.C))
         {
             while (x != 0)
             {
                 Instantiate(cloud, mousePos, Quaternion.identity);
                 x = 0;
             }
         }
         if (Input.GetKeyUp(KeyCode.C))
         {
             Destroy(GameObject.Find("Cloud(Clone)"));
             x = 1;
         }
     }
 }

The problem is this: The object does get instantiated but it's not visible neither in the scene view nor in the game view, and I have tested this code with various other positions, and every time it works fine, except with the mouse position. Any idea why?
Thanks in advance!

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Answer by ElijahShadbolt · Feb 25, 2018 at 02:07 AM

See the example for Input.mousePosition. You need to convert the mouse position from screen space to world space somewhere in front of the camera.

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avatar image SolidDev · Feb 25, 2018 at 03:02 AM 0
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Thanks! Works like a charm now.

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