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Question by mobster2009 · Dec 08, 2016 at 11:41 AM · errortriggernullreferenceexception

trying to make a scare jump triggr but i get this error code

i tried lots of answers on here but i couldn't fix it the problem seems to be that i was following a tutorial from an older version of unity the functions seem to be changed in new patches of the software

the error code is :

NullReferenceException: Object reference not set to an instance of an object Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) trigger.Start () (at Assets/trigger.js:9)

 var scare : GameObject;
  var played = false;
  var trig = false;
  
  var scareSound: AudioClip;
  
  function Start () {
      trig = false;
      scare.Renderer.enabled = false;
      }
  
  function OnTriggerEnter (other : Collider) {
      trig = true;
  }
  
  function Update () {
      if (trig == true) {
          scare.Renderer.enabled = true;
          removeovertime ();
          makehimscream ();
      }
  }
  
  function removeovertime () {
      yield WaitForSeconds (0.8);
      scare.Renderer.enabled = false;
      Destroy(this.gameObject);
      
  }
  
  function makehimscream () {
      if (!played) {
          played = true;
           GetComponent (AudioSource).OnTriggerEnter(scareSound);
      }
  }
  




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Answer by GeneticSpartan · Dec 08, 2016 at 12:52 PM

You are trying to access an object that is null on line 9. Have you assigned a GameObject reference to the "scare" variable? You may have to change scare.Renderer to scare.renderer, but I would use scare.SetActive(true) and scare.SetActive(false) instead of modifying scare.renderer.enabled.

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avatar image mobster2009 · Dec 08, 2016 at 04:22 PM 0
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ty for the replay original code had scare.renderer how ever program gave an error code and asked me to change it to scare.Renderer i will try your way ty again

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