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Question by windows123 · May 20, 2017 at 05:15 PM · errorerror message

What is the problem?( Activator.cs(56,58): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Activator : MonoBehaviour {
 
     SpriteRenderer sr;
     public KeyCode key;
     bool active = false;
     GameObject note;
     Color old;
     public bool createMode;
     public GameObject n;
 
     void Awake () {
         note = GameObject.Find ("GameManager");
         sr = GetComponent<SpriteRenderer> ();
     }
 
     void Start () {
         old = sr.color;
     }
     
     // Update is called once per frame
     void Update () {
         if(createMode){
             if (Input.GetKeyDown (key))
                 Instantiate (n, transform.position, Quaternion.identity);
         }else{
 
         if (Input.GetKeyDown (key))
             StartCoroutine (Pressed ());
         
 
         if (Input.GetKeyDown (key) && active) {
             Destroy (note);
             AddScore ();
             active = false;
             }
         }
             
     }
 
     void OnTriggerEnter2D(Collider2D col) {
         active = true;
         if (col.gameObject.tag == "Note")
             note = col.gameObject;
     }
 
     void OnTriggerExit2D (Collider2D col) {
         active = false;
 
     }
 
     void AddScore() {
         PlayerPrefs.SetInt ("Score", PlayerPrefs.GetInt ("Score")=note.GetComponent<GameManager>());
     }
 
     IEnumerator Pressed () {
         sr.color = new Color(0, 0, 0);
         yield return new WaitForSeconds (0.2f);
         sr.color = old;
     }
 }
 
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Answer by Jawchewa · May 20, 2017 at 09:27 PM

The problem is where you are trying to set your PlayerPrefs here:

      PlayerPrefs.SetInt ("Score", PlayerPrefs.GetInt ("Score")=note.GetComponent<GameManager>());

Currently, you are trying trying to assign a value to to the results of PlayerPrefs.GetInt ("Score"). This is syntactically incorrect. PlayerPrefs.SetInt takes in a string and an int, so you actually need to pass an int into it instead. That would be something like this:

      PlayerPrefs.SetInt ("Score", GetComponent<GameManager>().GetScore());

Or, if you are trying to add to the already existing score, you would do something like this:

      PlayerPrefs.SetInt ("Score", PlayerPrefs.GetInt("Score")+GetComponent<GameManager>().GetScore());
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avatar image windows123 · May 21, 2017 at 07:06 AM 0
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Oh!Very thanks!

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