How do I use a sliced 2D sprite as the repeating texture on a 3D object?
I'm making a game that mixes 2D Sprites (for characters and objects) with a 3D world. I want to use some of the sprites as the textures for the 3D objects, let's say a cube. When I create a material and try to assign a (sliced) sprite as the texture for the cube, I'm only allowed to choose the entire sprite sheet. Is there a way around this, without hacky coding or having multiple copies of the sprites and marking some as textures? Thanks!
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