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Question by nickkunes · Sep 06, 2012 at 05:48 AM · c#externalmp3

Can You Play External MP3's from a script?

Please, Just dont answer yes or no, actually help.

Im not going to use the WWW function, I need to grab a file off of my desktop using my custom file manager (Already Set Up). When I grab the file, In unity, How can I play it, since it is a external source Im pretty sure I just cant do -

 Audio.PlayOneShot(myPath)

Thanks.

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avatar image asafsitner · Sep 06, 2012 at 07:10 AM 0
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I believe you have to import assets into Unity before you can use them.

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Answer by kmeboe · Sep 07, 2012 at 12:57 AM

Seems like the solution would be to use WWW by appending "file://" to the front of your path, and then following the answer in this thread: http://answers.unity3d.com/questions/148221/loading-a-new-audioclip-during-runtime.html. I know you said that you have your own custom file manager, but what's to stop you from using WWW after your manager provides the path?

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