How to change drawing order in Unity?
At the moment I am looking up at transparency in Unity. I have written a very simple shader which allows the material to be transparent. The only issue I have is that my game object seems to be drawn first so I cant see objects behind it. Would any of you happen to know how to tell Unity to draw my game object to be drawn last by any chance? Funny enough in the editor it looks just the way I want it to be rendered but when I run the project it does not.
Comment