Question by 
               AustinJ360 · Mar 07, 2016 at 03:18 AM · 
                objectpooling  
              
 
              Instantiate GameObject Error I dont know whats wrong with it seems right to me
void Start(){ pooledObjects = new List();
     for (int i = 0; i < pooledAmount; i++)
     {
         GameObject obj = (GameObject)Instantiate(pooledObjects);
         obj.SetActive(false);
         pooledObjects.Add(obj);
     }
 }
My Error: says like Systems.Collection.GenericSystem.Collections.Generic.List' must be convertible to UnityEngine.Object in order to use it as parameter `T' in the generic type or method
               Comment
              
 
               
              Answer by Salocin19 · Mar 07, 2016 at 04:07 AM
In this line of code, you tried to instantiate the actual list of pooled objects, versus instantiating a Unity GameObject:
GameObject obj = (GameObject)Instantiate(pooledObjects);
You can only call Instantiate on a Unity GameObject. Therefore, your code should look something like this:
void Start(){ pooledObjects = new List();
  for (int i = 0; i < pooledAmount; i++)
  {
      GameObject obj = (GameObject)Instantiate(pooledObjects[i]);
      obj.SetActive(false);
      pooledObjects.Add(obj);
  }
}
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                