Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Swordfish12 · Jun 01, 2016 at 04:59 PM · raycastnullreferenceexceptionhealth

Null reference exception object reference not set in an instance of an object

I have 2 scripts one is a raycast script and one is a health script my error comes in on the raycast script on the code where i fire a raycast and access the void apply damage.

Health

 public class HealthBear : MonoBehaviour {
 
 
     public int health = 200;
     private bool isDead = false;
     public GameObject animal;
     // Use this for initialization
     void Start () 
     {
     
     }
     
     // Update is called once per frame
     void Update () 
     {
         
     }
     public void ApplyDamage (int amount)
     {
         if (isDead)
             return;
 
 
         health -= amount;
     
         if (health <= 0) 
         {
             Death ();
         }
     }
 
     public void Death ()
     {
         isDead = true;
 
         Destroy (animal, 3f);
     }
 }


Raycast

 using UnityEngine;
 using System.Collections;
 
 public class Raycast : MonoBehaviour 
 {
     public float range;
 
     private RaycastHit hit;
 
     private Transform myTransform;
 
     public float nextFire;
 
     public float fireRate = 0.3f;
 
     public HealthBear healthBear;
 
     public int damage;
 
 
     void Start ()
     {
         SetInitialreferences ();
 
 
     }
 
 
     void SetInitialreferences ()
     {
         myTransform = transform;
     }
 
     void FixedUpdate ()
     {
         CheckForInput ();
     
     }
 
 
     void CheckForInput ()
     {
         if (Input.GetButton("Fire1") && Time.time>nextFire) 
         {
             Debug.DrawRay (myTransform.TransformPoint(0,0,1), myTransform.forward, Color.red, 3);
             if(Physics.Raycast(myTransform.position, myTransform.forward, out hit, range))
             {
                 Debug.Log (hit.transform.name);
                 healthBear.ApplyDamage (damage);
             
             }
             nextFire = Time.time+fireRate;
 
         
         
         }
 
     }
 
     public void ApplyDamage (float damage)
     {
         
     }
 
 
 }

   

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Static-Dynamo · Jun 01, 2016 at 11:37 PM

Have you properly plugged in the object that is "healthBear" in your inspector? If you haven't then it can't find it and that's why it's throwing an exception, because healthBear is null. You never assign it in your script so you have to make sure it's plugged in manually in the inspector.

Also it's strange that you have a call for healthBear.ApplyDamage, yet in your ray cast script you also have ApplyDamage. Is the raycast script also going to be on your healthBear gameobject?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

72 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Attacking And Health Script in C# Gives Error : NullReferenceException: Object reference not set to an instance of an object 0 Answers

How can i kill my enemy?,How to kill enemy in unity 3d. 1 Answer

Why am I getting a Null Reference Exception? 0 Answers

Raycast / Null Reference Exception 0 Answers

Null reference exception, even though I want my method to return null 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges